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Fantasy general 2 treasure map
Fantasy general 2 treasure map







*I've yet to experiment with the “easy” difficulty setting.

#Fantasy general 2 treasure map upgrade

With the wealth of unit and hero upgrade options, and maps littered with enticing exploration destinations and unpredictable wildlife there's very little danger you'll experience boredom the second or third time you attempt a mission. They've also mission crafted with replay in mind. To their credit Owned by Gravity do alleviate some potential frustration by avoiding time limits (tardy players earn little or no gold from their victories). As FG campaigns regularly ended prematurely - the quitter reluctantly acknowledging the true cost of early mistakes and losses by throwing in the towel - this obstructiveness isn't inappropriate. And when I did attempt to bushwhack the odd careless straggler, the bushwhackee's mates were quick to come to its aid.Īn essentially linear mission sequence combined with tough scenarios and a core force mechanic, means campaign restarts are probably going to be part of the FG2 experience for most players*. Although restless and responsive, the mass refused to venture into the mountain passes and forests where my ambushers waited. It rests sagely, gangs up on the enfeebled mercilessly, and screens and uses missile troops with eyewatering efficiency. Yesterday I spent ages unsuccessfully trying to fragment the formidable clot of foes pictured above (my withered rabble had no chance of besting this large army in open battle). Leave a core unit in the line too long and you may find yourself deprived of it and its invaluable experience in future engagements.ĭuring a major clash there's a good chance the enemy will freshen its frontline as energetically and intelligently as you do. Judging when to withdraw a battered unit so that it can rest/recuperate safe from harm, remains a key skill. The original game's approach to morale also survives sequelisation largely intact. Sensibly, the devs have retained FG's distinctive bifurcated damage system ('wounds' can be quickly healed through resting, 'losses' are more serious and require a trip to a settlement). A show of arrogance could earn you a potentially useful character trait yet burn a bridge between yourself and a potential ally. A delayed attack might exasperate a belligerent hero in your army but buy you the time necessary to bolster your ranks. Consequences tend to come in shades of ash and charcoal rather than in stark black and white. Whether you're discussing Falirson's hopes and dreams with an itinerant mystic, deciding which side (if any) to assist in a skirmish you've stumbled upon, or wondering whether to sack a neutral settlement in order to gain a quick gold boost, the results of particular decisions are unlikely to be spelled out in bald stats. Your Pictishish avatar is the son of a barbarian chief who's confronted at regular intervals by multiple choice dilemmas that sculpt his character and his combat experiences. Compared to much of the historical hexiana in the Slitherine stable, FG2 is delightfully polytonal.

fantasy general 2 treasure map

More malleable protagonists and a more flexible narrative together with livelier maps, give FG2 inviting RPG depths its predecessor never possessed.

fantasy general 2 treasure map fantasy general 2 treasure map

Familiar “Where should I move this unit?” and “What should I attack next?” brow-corrugators jostle with absorbing ancillary questions related to spell use, artefact assignment, unit recruitment and upgrades, story shaping, and hero development. While I'm not entirely happy with the new 3D aesthetic (more on my graphics reservations in a moment) and will aer air a few minor mechanical criticisms today, I've nothing but admiration for the way German devs Owned by Gravity have added interesting decisions to an inherited template already teeming with the things.Įvery turn is a ramble through a decision-space crowded with colourful and consequential choices. All evidence points to it being a likeable sequel - a likeable sequel that combines reverence for its predecessor with a welcome willingness to add extra RPG trappings where extra RPG trappings are needed. Having roamed Aer aggressively and quizzically for the past two days, I'm relieved to report that FG2 definitely isn't Panzer Corps in drag. there was a slight danger Fantasy General II was going to end up inheriting more DNA from its publisher's back catalogue than the 1996 classic I eulogised in May. Stukas in ill-fitting Roc costumes, Sturmtigers with “I am a Stone Giant” painted on their sides, Wirbelwinds in long blonde wigs, talking pidgin Elvish.







Fantasy general 2 treasure map